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Samuel Culbreth

3D Environment Artist

I specialize in building high-quality Unreal Engine environments and 3D assets for Games, Virtual Production, and other media.

I hold a B.S. in Video Game Design from the New England Institute of Technology and have worked across freelance, indie development, and commercial production. My skill set spans across the entire 3D pipeline, with a focus on delivering immersive, detailed worlds.

I attend Unreal Fest whenever possible, connecting with other creators and exploring the latest in real-time technology. Feel free to reach out!

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